Please note that Alton Towers Almanac is no longer maintained or updated, and almost all information will be out of date.

For the latest information, please visit Alton Towers’ official website.

Last additions - rpg
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Mar 10, 2007
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Above the hotel entrance is yet more decoration, including a giant spider.Oct 24, 2006
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Another look at the fountain.Oct 24, 2006
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Traditional Halloween pumpkins and some coffins line the road.Oct 24, 2006
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The main fountain is given a creepy glow for Halloween.Oct 24, 2006
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Outside the Hotel, the roadside is decorated with two witches that have "crash landed".Oct 24, 2006
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Guests put their hands on the shoulders of the person in front of them, ready to enter the maze.Oct 24, 2006
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The door to Room 13.Oct 24, 2006
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Bones decorating the short queue line.Oct 24, 2006
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Hotel guests can book a time slot to experience the maze.Oct 24, 2006
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The reception area at the Alton Towers Hotel, decorated for the event. And for some reason, Christmas too.Oct 24, 2006
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The corridor leading down to the haunted maze, Room 13.Oct 24, 2006
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If the car isn't 'on an angle', these two arrows line up.May 18, 2006
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The serial plate identifying the Maurer Söhne car.May 18, 2006
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Another look at the floor of a Sonic Spinball car.May 18, 2006
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A closeup of the wheel assembly.May 18, 2006
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Another look at the underside of a Sonic Spinball car.May 18, 2006
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A closeup on part of the restraint locking mechanism.May 18, 2006
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Looking at the train sat in the station.May 12, 2006
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Looking down the train full of water-filled test dummies, towards the launch section.May 12, 2006
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A head-on view of a Rita train.May 12, 2006
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Looking at the huge structure, with the many pipes sticking out of it.May 12, 2006
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Looking at the drum from another angle.May 12, 2006
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Some replacement restraints from Bolliger & Mabillard.May 10, 2006
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Another look into station 2 from the brake run.May 10, 2006
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A closeup of the track switcher behind the stations.May 10, 2006
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An Air craft in the station, bathed in the orange glow of the heater above.May 10, 2006
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Another shot looking down Air's brake run.May 10, 2006
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Another look at the central plaza and the brake run.May 10, 2006
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Another shot of Air's lift hill, with Nemesis' brake run down below.May 10, 2006
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Chocuvious on the bottom most raised lawn area, ready for chocolate explosions.Apr 06, 2006
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Chocuvious in position.Apr 06, 2006
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A massive Eden Project style dome has arrived in Fountain Square - this could be the "Chocolate Grotto".Apr 06, 2006
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The Chocuvious 'launch system' appears to be a series of pipes.Apr 06, 2006
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An inflatable tent arrives for 'egg painting' and 'temporary tattoos'.Apr 06, 2006
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Chocuvious viewed across the 'hole in one' lake.Apr 06, 2006
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There are 52 gondolas in total, here is number 35.Mar 27, 2006
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A close-up of one of the gondolas in storage.Mar 27, 2006
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At the end of the ride, looking back into the station area.Mar 27, 2006
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One of two giant 1000w flash guns, at the ride photo point.Mar 27, 2006
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In the final part of the ride, you see zombies on gantries above you (and another rat).Mar 27, 2006
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And a random dead rat.Mar 27, 2006
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Still in the garden section, another creepy bird.Mar 27, 2006
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The Grim Reaper, uncharacteristically dressed in white.Mar 27, 2006
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Again, note the frame which moves this creature as the cars go past.Mar 27, 2006
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The hearse.Mar 27, 2006
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Everything here is so well detailed, though we didn't dare see if the steps would hold our weight!Mar 27, 2006
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Towards the end of the ride, we enter the 'garden' section.Mar 27, 2006
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Another animatronic devil.Mar 27, 2006
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This guy's been in here since before the ride was rethemed in 2003.Mar 27, 2006
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You can see the frame behind this one which allows him to move.Mar 27, 2006
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Another zombie in a state of disrepair.Mar 27, 2006
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This zombie's hand is missing, which probably wouldn't be out of place normally, but usually he has a 'blaster' to shoot people with.Mar 27, 2006
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Yet more undead creatures.Mar 27, 2006
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Some animatronic zombies leaning towards us.Mar 27, 2006
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Another look back through the tunnel, which is incredibly disorientating when the ride is operating.Mar 27, 2006
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The rotating tunnel, when not lit up.Mar 27, 2006
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Another target. In total, there are 700 targets in Duel, of which 50 are the yellow (higher scoring) ones.Mar 27, 2006
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With the lights switched on, it's easy to see how the creature is fixed.Mar 27, 2006
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We advise that arachnophobics look away now...Mar 27, 2006
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Cobwebs, and lots of them, hanging overhead.Mar 27, 2006
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An early part of the ride, not usually seen in so much light.Mar 27, 2006
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A car sits motionless in this section, next to the banqueting table.Mar 27, 2006
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Inside Duel. Note the amazing amount of detail, and the monster ready to jump out...Mar 27, 2006
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From a balcony above the maintenance area, looking down.Mar 27, 2006
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In the operator's cabin, looking at the control console.Mar 27, 2006
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From the main ride circuit, we look into the maintenance bay. The doors are closed when the ride is in operation.Mar 27, 2006
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Another highly-detailed bust.Mar 27, 2006
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One of the busts in the station area.Mar 27, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Looking down the Rita launch track, from the back of the loading platformJan 22, 2006
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From the track crossing platform looking down towards the launch.Jan 22, 2006
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Looking down the launch from the tubular track.Jan 22, 2006
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Another shot looking down the launch from the track crossing platform.Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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January 21st 2006While difficult to see, the Oblivion 'Klaxons' have been spit polished and returned.Jan 22, 2006
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January 21st 2006Enterprise's cars sit in the Oblivion refreshment area.Jan 22, 2006
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January 21st 2006Enterprise's cars are on pallets in the Oblivion refreshment area at the moment.Jan 22, 2006
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January 21st 2006Enterprise Cars all lined up in the Oblivion refreshment area.Jan 22, 2006
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January 21st 2006An empty Rita platform. Work on the drum has yet to be started.Jan 22, 2006
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The view of Rita launching, from the steps by the control tower.Nov 13, 2005
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Nov 10, 2005
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Nov 01, 2005
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