Last additions - rpg
Mar 10, 2007
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Above the hotel entrance is yet more decoration, including a giant spider.Oct 24, 2006
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Another look at the fountain.Oct 24, 2006
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Traditional Halloween pumpkins and some coffins line the road.Oct 24, 2006
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The main fountain is given a creepy glow for Halloween.Oct 24, 2006
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Outside the Hotel, the roadside is decorated with two witches that have "crash landed".Oct 24, 2006
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Guests put their hands on the shoulders of the person in front of them, ready to enter the maze.Oct 24, 2006
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The door to Room 13.Oct 24, 2006
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Bones decorating the short queue line.Oct 24, 2006
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Hotel guests can book a time slot to experience the maze.Oct 24, 2006
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The reception area at the Alton Towers Hotel, decorated for the event. And for some reason, Christmas too.Oct 24, 2006
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The corridor leading down to the haunted maze, Room 13.Oct 24, 2006
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If the car isn't 'on an angle', these two arrows line up.May 18, 2006
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The serial plate identifying the Maurer Söhne car.May 18, 2006
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Another look at the floor of a Sonic Spinball car.May 18, 2006
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A closeup of the wheel assembly.May 18, 2006
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Another look at the underside of a Sonic Spinball car.May 18, 2006
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A closeup on part of the restraint locking mechanism.May 18, 2006
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Looking at the train sat in the station.May 12, 2006
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Looking down the train full of water-filled test dummies, towards the launch section.May 12, 2006
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A head-on view of a Rita train.May 12, 2006
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Looking at the huge structure, with the many pipes sticking out of it.May 12, 2006
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Looking at the drum from another angle.May 12, 2006
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Some replacement restraints from Bolliger & Mabillard.May 10, 2006
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Another look into station 2 from the brake run.May 10, 2006
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A closeup of the track switcher behind the stations.May 10, 2006
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An Air craft in the station, bathed in the orange glow of the heater above.May 10, 2006
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Another shot looking down Air's brake run.May 10, 2006
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Another look at the central plaza and the brake run.May 10, 2006
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Another shot of Air's lift hill, with Nemesis' brake run down below.May 10, 2006
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Chocuvious on the bottom most raised lawn area, ready for chocolate explosions.Apr 06, 2006
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Chocuvious in position.Apr 06, 2006
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A massive Eden Project style dome has arrived in Fountain Square - this could be the "Chocolate Grotto".Apr 06, 2006
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The Chocuvious 'launch system' appears to be a series of pipes.Apr 06, 2006
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An inflatable tent arrives for 'egg painting' and 'temporary tattoos'.Apr 06, 2006
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Chocuvious viewed across the 'hole in one' lake.Apr 06, 2006
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There are 52 gondolas in total, here is number 35.Mar 27, 2006
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A close-up of one of the gondolas in storage.Mar 27, 2006
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At the end of the ride, looking back into the station area.Mar 27, 2006
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One of two giant 1000w flash guns, at the ride photo point.Mar 27, 2006
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In the final part of the ride, you see zombies on gantries above you (and another rat).Mar 27, 2006
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And a random dead rat.Mar 27, 2006
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Still in the garden section, another creepy bird.Mar 27, 2006
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The Grim Reaper, uncharacteristically dressed in white.Mar 27, 2006
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Again, note the frame which moves this creature as the cars go past.Mar 27, 2006
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The hearse.Mar 27, 2006
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Everything here is so well detailed, though we didn't dare see if the steps would hold our weight!Mar 27, 2006
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Towards the end of the ride, we enter the 'garden' section.Mar 27, 2006
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Another animatronic devil.Mar 27, 2006
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This guy's been in here since before the ride was rethemed in 2003.Mar 27, 2006
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You can see the frame behind this one which allows him to move.Mar 27, 2006
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Another zombie in a state of disrepair.Mar 27, 2006
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This zombie's hand is missing, which probably wouldn't be out of place normally, but usually he has a 'blaster' to shoot people with.Mar 27, 2006
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Yet more undead creatures.Mar 27, 2006
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Some animatronic zombies leaning towards us.Mar 27, 2006
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Another look back through the tunnel, which is incredibly disorientating when the ride is operating.Mar 27, 2006
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The rotating tunnel, when not lit up.Mar 27, 2006
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Another target. In total, there are 700 targets in Duel, of which 50 are the yellow (higher scoring) ones.Mar 27, 2006
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With the lights switched on, it's easy to see how the creature is fixed.Mar 27, 2006
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We advise that arachnophobics look away now...Mar 27, 2006
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Cobwebs, and lots of them, hanging overhead.Mar 27, 2006
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An early part of the ride, not usually seen in so much light.Mar 27, 2006
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A car sits motionless in this section, next to the banqueting table.Mar 27, 2006
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Inside Duel. Note the amazing amount of detail, and the monster ready to jump out...Mar 27, 2006
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From a balcony above the maintenance area, looking down.Mar 27, 2006
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In the operator's cabin, looking at the control console.Mar 27, 2006
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From the main ride circuit, we look into the maintenance bay. The doors are closed when the ride is in operation.Mar 27, 2006
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Another highly-detailed bust.Mar 27, 2006
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One of the busts in the station area.Mar 27, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Looking down the Rita launch track, from the back of the loading platformJan 22, 2006
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From the track crossing platform looking down towards the launch.Jan 22, 2006
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Looking down the launch from the tubular track.Jan 22, 2006
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Another shot looking down the launch from the track crossing platform.Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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Jan 22, 2006
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January 21st 2006While difficult to see, the Oblivion 'Klaxons' have been spit polished and returned.Jan 22, 2006
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January 21st 2006Enterprise's cars sit in the Oblivion refreshment area.Jan 22, 2006
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January 21st 2006Enterprise's cars are on pallets in the Oblivion refreshment area at the moment.Jan 22, 2006
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January 21st 2006Enterprise Cars all lined up in the Oblivion refreshment area.Jan 22, 2006
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January 21st 2006An empty Rita platform. Work on the drum has yet to be started.Jan 22, 2006
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The view of Rita launching, from the steps by the control tower.Nov 13, 2005
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Nov 10, 2005
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Nov 01, 2005
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Nov 01, 2005
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