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Search results - "nemesis"
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McFly, who were at the park to promote their new album. Their presence could also be felt around Nemesis, where their music replaced the normal soundtrack, and their logos adorned the Nemesis trains.
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Looking at Nemesis from Air's lift hill.
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A wider shot of Nemesis and the Forbidden Valley from Air.
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The Operator's control panel in the station.
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Part of the console, notice the "themed" buttons - these trigger the breakdown/weather announcements around the ride area.
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A train sitting in the station.
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Looking up Nemesis' lift hill.
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Looking back at the start of Nemesis' lift hill.
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From halfway up the lift hill, we have a look at the loop and stall turn.
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The Nemesis lift hill gives a nice view on the ride circuit, as well as Air in the distance.
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At the top, looking back down the lift hill.
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Closeup of the top of the lift.
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The first drop, seen from the lift platform.
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Once again looking back down towards the station.
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The first Corkscrew, seen from the lift hill.
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And again.
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The Computer Room underneath the station.
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Inside the computer room, we take a look at a layout diagram for Nemesis. Note that around the track it shows the "safety envelope" - the space around the track that needs to be kept free so that the train does not hit anything.
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Another diagram, showing the brake section of track and the maintenance garage. The diagram on the right also shows a shortened version of the lift hill.
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Some replacement restraints from Bolliger & Mabillard.
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This controls the music around the ride.
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The Programmable Logic Controllers (PLCs) for Nemesis.
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More B&M circuitry.
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A closeup on part of the previous.
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Looking out of the computer room.
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Looking at the front of the station from the lift platform.
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A train in the station, viewed from the brake run.
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Looking at the train from the entrance to the Maintenance Shed.
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The other train in the Maintenance Shed.
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Looking back down the Nemesis brake run.
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Inside the Maintenance Shed, we go to the upper level and take a look.
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From above, looking down on the other train. As it's undergoing its annual overhaul, you'll notice that each row of the train has been seperated.
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A look down towards the rest of the rows.
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In the upper level, spare ride wheels are stacked together, as well as many other spare ride parts.
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Just after the final corkscrew is a tunnel. Here we're looking backwards towards the Mushroom Cloud Luxury Tours bus.
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Still looking backwards, from a bit further on.
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This is the view Nemesis riders will be familiar with - looking forwards out of the tunnel.
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Further up the hill, and you can see Nemesis' final turn ahead.
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Just prior to the final barrel roll, the track swoops down underneath the exit ramp.
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From underneath the exit ramp, looking back down the track.
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Looking up towards the first helix, with the Monorail in the background.
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As you fly perilously close to the ground, you think you'll hit the solid wall ahead - only to be flipped to the right in the tight inversion.
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Again looking backwards down the track, from a bit further on.
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In the mid-ride tunnel, looking out in the direction that the trains head.
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Looking back towards the vertical loop.
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Looking at the loop from the other side of the tunnel.
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One of the fastest parts of the ride, just before the loop.
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Looking up at Nemesis' vertical loop from beneath.
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The drop before the loop.
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Now facing in the direction that the trains go, into the tunnel after the loop.
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Looking towards the tunnel from a different angle.
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Further up the hill, again looking at the drop before the loop.
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This is the section of track immediately following the inline twist over the station.
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From up the hill, looking back towards the vertical loop and the inline twist.
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A look at Nemesis' final turn from Air's lift hill.
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Again from Air's lift hill we look towards Nemesis. In this shot you can see a lot of the ride circuit.
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The final corkscrew and the "Mushroom Cloud Luxury Tours" bus.
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Many of the footers for the track supports have already been constructed, such as this one close to the Nemesis track. Many more have also been constructed, or are in the process of being constructed in the woods above Nemesis.
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Track support footers are now appearing in the woods above Nemesis, showing that the new coaster will cross Nemesis at least once.
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The station is having machinery fitted to the underside of the floors, probably to allow them to raise and lower as in the Nemesis station.
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An overall view shows how Air towers above Nemesis.
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The top of the lift hill as seen from Nemesis line.
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The lift hill emerging from the first tunnel, and going up into the trees above Nemesis. You will be lying face down at this point in the ride.
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Nemesis, the Monorail and Air as viewed from Air's lift hill.
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Another shot of Air's lift hill, with Nemesis' brake run down below.
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From the upper level, looking down on the "naked" train. Note that just as with Nemesis, the cars are separated.
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10:44amTerry talks about the Oblivion chain that has been replaced (shown in the skip!), the Nemesis chain's lifespan, and why Thunder Looper was removed from the park in 1996.
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12:07pmOutside the Nemesis computer room.
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At the top of Air's lift hill, looking down at Nemesis' final turn.
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From the same spot, looking at where Nemesis exits the tunnel just before the final bend.
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A closeup of Nemesis' loop from Air's lift hill.
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Taken at the beginning of 1996, this shot shows Nemesis, now almost two years old, dominating the landscape in Forbidden Valley. Also shown is Thunder Looper, with 1996 being its final year in the park. Look closely, and you'll see that Thunder Looper was actually in action when this picture was taken.
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From the top of the New Beast lift hill, you can see work has begun on Nemesis construction.
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A superb view of the Nemesis construction site, taken from the top of Thunder Looper.
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Around one third of the ride's steel track is now in place.
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The station is now being constructed, and major landscaping has been done.
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One of the construction vehicles on site.
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The bridge over what will become the final corkscrew of the ride circuit.
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The Nemesis layout in plan view. The thick line shows the "safety envelope" of the trains as they complete a circuit.
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The main projection screen, which John Wardley used to show his Nemesis presentation.
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A table of happy guests.
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People queuing up to get John Wardley's autograph.
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Special edition "10th Anniversary" Nemesis t-shirts were on sale.
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Here's the back of one of the t-shirts.
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The next day, guests were able to go on select rides at the theme park. Filming was being done on the rides for a documentary, which meant lots of waiting around.
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Guests sit on Corkscrew, waiting inbetween takes.
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Free food was being given out in Ug Land.
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One of the guests does an interview for the cameras.
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Front Cover
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Page 3
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Pages 4 and 5
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Pages 6 and 7
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Pages 8 and 9
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Pages 10 and 11
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Pages 12 and 13
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Page 15
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Page 17
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Pages 18 and 19
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Pages 20 and 21
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Pages 22 and 23
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Pages 24 and 25
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Pages 26 and 27
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Pages 28 and 29
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Pages 30 and 31
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Pages 32 and 33
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Page 34
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This was the Thunder Valley before Nemesis, Air, Ripsaw and Blade.
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The final turns of both Rita and Corkscrew. These two roller coasters are much more intertwined than the Nemesis/Air paring across the park.
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Nemesis gets a cleanup, and maybe even a paint job!
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November 15th 2003The Blade, with Nemesis in the background.
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November 29th 2003Looking down towards Nemesis.
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November 29th 2003The area around Nemesis is deserted. Look closely and you'll see scaffolding to the left of the photo.
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March 16th 2004A piece of Nemesis' track on the downward helix has been replaced, as you can see here.
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Nemesis' exit path has been widened to make it easier for disabled guests to board.
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New pipes for Nemesis, to replace the old ones which pump the "blood" water back up to the top of the hill.
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The harnesses are being stored in the Nemesis station.
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January 28th 2006Plenty of scheduled winter maintenance for Nemesis, entering its 13th year at the park.
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March 14th 2006A nice shot of the Nemesis loop from one of the defunct queue lines.
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March 14th 2006The Nemesis "blood" has been re-dyed for the start of the new season, so it's back to its full colour.
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March 14th 2006Temperatures are so low that ice is forming on the cliffs surrounding Nemesis.
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November 19th 2006This section of Nemesis' track is one of the faster parts of the ride circuit, and will be closely inspected along with the rest of the track, as it is every winter.
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November 19th 2006Nemesis and Air will not open to the public over the closed season, unlike last year.
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